TRELLIS 2 (TRELLIS.2)A practical workbench for image‑to‑3D assets.
Try the official demo, then preview the generated GLB locally to sanity‑check geometry and materials before you import into Blender / Unity / Unreal. No accounts. No paywalls.
What is TRELLIS.2?
TRELLIS.2 is a large 3D generative model designed for image‑to‑3D: given a single image, it produces a textured mesh with PBR material attributes (including opacity). It’s built around a sparse voxel representation called O‑Voxel, aiming to keep topology faithful even for open surfaces and non‑manifold geometry.
- Field‑free topology handling (not limited by iso‑surface fields)
- Rich appearance: base color, roughness, metallic, opacity
- Compact structured latents via sparse 3D VAE (16× spatial compression)
A workflow that matches real needs
- Upload a clean, single‑subject image (simple background helps)
- Generate the model (wait for compute)
- Download/export GLB if available
- Move to validation before importing
Before you import into Blender/Unity/Unreal: rotate, zoom, check silhouette, inspect materials, then export GLB. Use the built‑in previewer to catch issues early.
Jump to GLB preview tool →Free demo (Hugging Face)
The demo below is embedded from Hugging Face. If it fails to load, open the full demo in a new tab.
Trouble loading? Use iframe fallback
Note: This embed runs on third‑party infrastructure. See Privacy for details.
Preview your GLB before you import
The fastest way to avoid “why does this look wrong in Blender?” is to validate the exported file immediately. This preview runs locally in your browser—your file isn’t uploaded by trellis2.com.